Works
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Game Dev
Worked on 10 released AAA projects over 10+ years Had Cinematic & Realization direction, Team Lead and technical design roles for quests and narrative realization .
The links below lead to publicly available footage from projects I’ve worked on, property of Ubisoft. Used here solely to demonstrate personal contribution.”
Assassin’s Creed: Codename Hexe (in development)
Still in development. Multiple roles.
Assassin’s Creed: Shadows – Associate Cinematic Director
– Directing, script-locking, technical assistance;
– Responsible for the overall cutscene realization done in Ubisoft Sofia.



Assassin’s Creed: Valhalla – Dawn of Ragnarok DLC – Cinematic Director + Team Lead
For this project I was the cinematic director for the dialogue scenes in Ubisoft Sofia + Ubisoft Montreal. I also had the role of a Team Lead for the cinematic design team in Sofia + technical advisor for the narrative realization.
Assassin’s Creed: Valhalla – Cinematic Design Lead + tons of other things
– production planning and assistant cutscene direction for a 3rd of the game;
– recruitment and creation of a brand new team of cinematic designers;
– technical assistance for cutscenes and scripted events;
Assassin’s Creed: Mirage – Associate Cinematic Director
My work involved script-locking, cinematic direction and overall realization direction for the cutscenes and narrative events done in Ubisoft Sofia, based on the creative vision and the cinematic direction for the project.
The Division 2: Episode 2 – Pentagon, The Last Castle – Associate Technical Director – Level Design
My role involved
– gameplay systems technical design;
– establishing and monitoring technical guidelines for the quest/level design team;
– prototyping, debugging and resolving the more complex technical issues;
The Division 2 – Technical Level Designer
– supporting and educating the Quest Design team;
– prototyping, debugging and resolving the more complex technical issues;
Assassin’s Creed: Origins & The Curse of the Pharaohs DLC – Events Scripter
– designing and implementing scripted narrative events;
– supporting the animation and cinematic teams with their technical needs;
– graph-based animation system support;
– quest design technical support;
– anything unorthodox that wasn’t intended by the tech design;
Assassin’s Creed: Syndicate – Junior Events Scripter
– designing and implementing scripted narrative events;


Photography
I like shooting in film. It trains the eye. The grainiest, the better. I love when photos turn out like paintings.







Music
BROND, GRДD and Escape Pod Party











